Around the Verse Episode 35
(Citizen Star News) - by Citizen Ed - 2015-03-12
5 Ways to protect your data
Vanduul killing our children
1:02 - Intro/News
Highlight reel of PAX
Monthly report for February available.
3:34 - News from Around the Verse
Drake Herald - Inforunner being redesign to be symmetrical
Retaliator - Test bed for multicrew and GOSt (Game Objest State machine)
1.1.0 - Tidying up.
Procedural Damage system is lowering memory requirements significantly. Older ships need to be converted over.
Cool interviews coming out of PAX - GamersNexus on the Zone system.
Just coming back from PAX.
Things to clean up, but really happy with how things work.
Zero-G movement is going to receive some work, not quite were they want it yet.
Bugs to fix and then shortly out to testing and release.
Demo for Social/ArcCorp
R&D being done on mining gaming play.
Mobiglas - in game model being worked on. Very excited, very important part of the game. Want to get perfect.
Foundry 42, UK
Reviewed some exciting new features of 1.1.0:
Mulitplayer free flight. (Getting good reactions to this in PTU.)
Make sure to post bugs on the forums
16:37 - Bugsmashers
Vanduul Swarm, busted AI. Retaliator's fault! Pre-fab system.
27:23 - MVP
28:23 - Customer Service
Chellexis - finally pretty much caught up on tickets, new CS reps hired and started soon.
Caps and shirts.
Gifts thank yous.
29:52 - Jeremy Masker Interview
Ben - "Masker? ... I just met her"
Director of Game Operations
Q1 - 30:40 - Icould-Spacemaster - What does the director of Game Operations do exactly?
A - Originally at Blizzard in a production role. Similar but more technical focus. Making sure the team working on server architecture has what they need.
Q2 - 32:00 - Nostromo1977 - Key Performance Indicators (KPIs) and other metrics used for Star Citizen Dev
A - No KPIs, yet. Eventually will get there. Do have metrics and graphics. Memory allocations on blades. Logins. Services up, crashes.
Q3- 33:40 - Durden - Can you comment on how dynamic battle instances will work? If a battle instance becomes too full will the instance be split into two adjacent instances which players can traverse between invisibly?
A - Current plan. If flying around in space, you are on a server. Going to try to subdivide load when it gets full. Geographically is one possibility. (A lot of maybes here.) Might be more efficient to subdivide in a different way.
Q4 - 35:54 - Starry Knight - What do you consider the biggest bottleneck to system performance for the PU?
A - Client side rendering.
Q5 - 37:35 - Yellow Stag - How do you think Star Citizen hold up down the road?
A - Very different than other MMOs. Cloud based dynamic platform. Next iteration of seamless distributed game. Player congregation is going to be one of the biggest challenges, design so people don't congregate in places.
40:48 - Outro
1.1.0 to be finished with Testing and out to backers SOON(TM)
Banner stolen at PAX East
Subscriber flair released tomorrow
Free Fly week, all ships!
Inside CIG with Pedro Camacho
41:45 - Sneak Peek
Note: Apologies getting this up a little late. A bit of intereference from real life.