Around the Verse Episode 22
(Citizen Star News) - by Citizen Ed - 2014-11-27 - A special Thanksgiving episode, and the Star Citizen team and community have a lot to be thankful for. Ben and Alex are cooking and anybody... wait ... nobody is welcome to join in.
News From Around the Verse
Dynamic Counter Measures camera being worked on, one of the Cinematic cameras, missile camera, tailview
Vanduul swarm being rebalanced, new threats, improved AI
Mission 10 is entering White boxing.
Conversation System, prototyping
Inventory weapon wheel spec
Medical props and relay Station have entered concept phase.
Design for Character in the Nyx system has started.
Bartender in the ArcCorp Bar
Avenger damage states have been designed
Vanduul Blade & Cleaver greyboxing
890 Jump, 85x reclaimer and Herald models have been moved into engine.
VFX for laser weapons
Props microwave kitchen sink and boxing dummy
Burst Canon Animation
All types of guns should seem different.
Omar Aweidah and Gurmukh Bhasin talking about the Carrack we see on the screen
Inspiration was the Prometheus
Exploring, finding Jump points.
Pilot view, unobstructed view a central design tenant. Garage door shield that comes down in combat.
Nose, large antennae array (asymmetric)
Launching pad for drones.... and launch
Wing Antennae help center you as you enter the jump point.
Bottom is modular, pods, science station/fuel tanks, medical "bay"/more cargo
Kicked the beds off the bridge (seen on some of the earlier designs.
A look at countermeasures. Chaff prevents you from detecting things past it, breaking up silhouette/crossection confusing incoming missiles.
Interview with Concept Artist Omar Aweidah
Intern at Blur studio, previously worked on Halo Master Chief collection cinematics
Q1 - Glastopia - 24:08 - If given the chance to concept and design of any class or type, what class of ship would you want?
A - Would definitely want to do a racer, obsessed with racers. Formula + nature. Something quick. Recumbent? Bobsled? Get crazy with racing ships.
Q2 - So Much Mass - 26:05 - Other than the Carrack interior, are you working on any other projects at CIG? Are some of them non ship related?
A - Yes, just finished some shield generators. Russian nesting doll style modules. Build upon small things reused art assets building on top of. Building weapons for ship.
Q3 - Primal - 27:38 - The Carrack has one of the best interiors I have seen so far. What was the thought process behind the ship's interior layout, and how do you see crews functioning with the two tier cockpit design?
A - Started working on it with David Hobbins. Drew from Prometheus, Avatar but also wanted something different. Focused on that double decker, "wanted the stars to take you, once you get out on that deck" A couple of ships in development may share that design. 2 crew stations on the bottom, 1 and a half on the top. Giant monitor on the back wall. Gather around mapping table and see what's going on. Allow the crew to work together to as team.
Q4 - Wolfman - 31:24 - What was the biggest inspiration for the Carrack inside and out? What would you say make it special?
A - The Prometheus ship. And "what is Anvil" Wanted to define Anvil's shape language.
Q5 - Ukara - 32:50 - If you could build your own variant of the Carrack what would you like to have there?
A - A couple of thoughts:
More engines, make it a giant racing. Fastest in the Verse.
Then thought about... sith like flying prison. Turn it into a prison battlestar.
Eco system - Biodomes
Tomorrow Concept Sale: Carrack
Javelin Destroyer - four lots of 50 each
$20 special destroyer buyers are financing $20 Aurora packages a chance for people to get into the game.