Gryphon Osiris

(Citizen Star News/Gryphon Osiris) - 2014-04-29 - Originally an RSI Forum thread but compiled here for you citizen stars in cooperation with the author.

Updated - 2014-05-24-214 - New Sections: "...You never, ever leave your wingman" and"Keep your distance, Chewie, but don't look like you are trying to keep your distance"

Updated - 2014-04-29 - New Section: "Remember - the enemy's gate is down"


 

Zero-G Dogfighting for Dummies

A handbook for new pilots in Arena Commander

by Gryphon Osiris

For all those aspiring jet jockey's out there the sight of X-wings and Veritech's engaging in space combat was a thrilling thing to see as a kid. However, both used atmospheric flight styles and limited what they could really do as combat craft. Other series like Babylon 5, and the reimagined Battlestar Galactica took a more realistic approach at how a space based fighters would fly using reaction control thrusters and inertial drift. With that said, we are going to take a brief look at how to fly your Hornet using Newtonian physics to your advantage as well as using your thrusters to make maneuvers impossible in atmosphere combat.

"The Basics"

Before one can dogfight in Zero-G one needs to have an understanding of how to dogfight under atmospheric conditions.

In the first world war the edicts of modern air combat were born from trial an error by the first combat pilots. Failure then meant death or grievous injury and it was a lesson learned quickly by all pilots. Many famous pilots that are still spoken of in legend and history were made famous by the bi-plane duels over the Western Front. Some like the Infamous Red Baron were killed in action, while others like Eddie Rickenbacker went on to form modern air forces around the globe. One in particular, Adolph Gysbert Malan, made famous his 10 rules of air combat, which still holds true today.